![]() ![]() Frame-rate drops only occur when there are many cars on screen simultaneously, and in this sense the performance profile is similar to that of the normal game on the standard PlayStation 4. However, Polyphony takes advantage of the extra power of the Pro in full HD mode, unlocking the frame-rate and offering an output at (almost) 60Hz. This remains the case for PlayStation 4 Pro users using 4K mode, and for the original PlayStation 4 at 1080p. Since Gran Turismo debuted on PlayStation 3 Polyphony has chosen to offer replays at 30FPS, cutting the frame-rate in half to add additional effects and more detailed modeling. Based on what we have played in the beta (which, remember, is just a snack of the final version) when playing in Pro at 1080p you get a stable 60FPS with hardly any negligible drop.Īnd the improvements go further. This improvement is more than welcome, because the drops produce problems in the control response and some quite intrusive jerks. ![]() In our tests we discovered that the version for PlayStation 4 Pro managed to maintain a stable 60FPS, while the original hardware, under the same conditions, could suffer drops around 45FPS in the most demanding scenes. Although the 1080p output on the Gran Turismo Sport PlayStation 4 Pro is identical to the original hardware, the extra power is used in a different way, specifically in performance. That’s not to say that users who continue to use 1080p televisions are left without improvements, which brings us to the good news. That is why it is necessary for developers to include an in-game selector, or at least an option to choose which Pro implementation to use when the game loads. However, if you have a 1080p TV there is no way to access the 4K output in the first place, unless you get an expensive 4K upscaler like HDFury’s HDLinker. If you have an ultra HD TV you can load the game with the 4K output active, exit the menu, select 1080p and continue playing normally with the system-level supersampling activated. This is disappointing because technically there is no reason why this feature should not be implemented. In fact, if you compare the beta graphics on the original hardware and Pro (running at Full HD), there is no difference between both machines. Let’s start with a key point: Polyphony Digital joins the list of developers who have decided not to allow 4K downsampling for users with 1080p panels. What Yamauchi didn’t explain is how Gran Turismo Sport will use the PlayStation 4 Pro hardware if the console is connected to a standard 1080p TV, and here’s good news … and bad. 1440p (that is, if there is support for Pro, because recent titles like Prey or Shadow Warrior 2 do not take advantage of its hardware at all). It’s yet another example of how clever rendering technique gets more out of the PlayStation 4 Pro GPU than expected, and it’s also nice to see good support for 4K panels, when most games stay in gaming territory. The image is not as sharp as that of a native 4K output, but as you can see in the video we include on this page, the effect is generally excellent and, without any doubt, a huge improvement over the standard 1080p mode. Our tests confirm both the 1800p resolution and the checkerboarding rescaling effect. The Gran Turismo Sport beta includes a slider to adjust the HDR brightness on your screen, and even on the mid-range panels the effect is impressive. Gran Turismo Sport’s HDR support is also exemplary, with support for panels up to 10,000 nits, ensuring that high dynamic range rendering is ready for the HDR televisions of the future. The latter allows, according to Yamauchi, that the red Ferrari is represented for the first time completely accurately in a video game. The head of the studio and the franchise, Kazunori Yamauchi, already gave us last March some details of what users with 4K televisions could expect: 1800p resolution with checkerboarding rescaling and bt.2020 color space with HDR rendering. We’ll take a closer look when we get our hands on the final version, but this beta offers a fantastic opportunity to see how Polyphony is harnessing the extra power that PlayStation 4 Pro brings. We have recently been thoroughly testing the closed beta and we can confirm that it represents a big leap in visual fidelity compared to PlayStation 3: the materials, the detail, the lighting quality and the acoustics of the engines have been radically improved. After three years enjoying the current generation of consoles, developer Polyphony Digital is finally almost ready to publish its first game for PlayStation 4, Gran Turismo Sport.
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